LINEAGE II INTERLUDE • FACTION PvP

The WARFRONT Server Wiki

Everything you need to understand the battlefield, progression, competitive systems, class changes and PvE content before you enter the war.

Level 80 Start Angels vs Demons 25-Minute WARFRONT 1 Adena / Valid Kill
CORE SERVER
Chronicle
Interlude C6
Starting Level
80
Starting Gear
Free B-Grade
Main Gameplay
Faction PvP
Factions
Angels vs Demons
Primary Currency
Adena
FIRST BATTLE GUIDE

New to WARFRONT? Getting Started

You do not need to learn every WARFRONT system before you start. Your first objective is simple: get prepared, enter the active battlefield and help your faction move the frontline.

Your first 5 minutes

  1. Equip your free starting B-Grade gear.
  2. Visit Thiago and take your buffs.
  3. Choose your faction: Angels or Demons.
  4. Enter the active WARFRONT battlefield through the Warfront Manager.
  5. Follow the objective, not simply the nearest enemy.

Choose Your Faction

WARFRONT is fought between two permanent factions: Angels and Demons.

Enter the WARFRONT

Use the Warfront Manager in town to enter the currently active battlefield. Each battlefield lasts 25 minutes, followed by a randomly selected Mini Event before players return to Giran.

Understand the Battlefield

Outposts control territory and can create forward respawn positions. The Main Outpost is the major central battlefield objective. Mini Events take place after the 25-minute battle. The final phase opens the enemy Headquarters; destroying it wins the map immediately.

Lost? Use .outpost

Type .outpost and WARFRONT points you toward a relevant battlefield objective. An OUTP macro is also provided automatically.

Battlefield Contracts

Contracts add personal objectives alongside the faction war, including PvP, captures, neutralisations, victories and battlefield achievements. Use .contract to view your progress.

Use .stat

The WARFRONT information board shows the current battlefield, time remaining, objective, faction advantage, PvP statistics, rankings and the 24-hour faction race. A STAT macro is provided automatically.

When You Die

Death does not mean running across the whole map. Available faction territory can provide forward respawn positions, which is why defending Outposts directly affects your faction's pressure.

More Than the Rotating Map

WARFRONT also includes Grand Boss Events, Daily Dion Faction Siege, Weekly Giran Clan Siege, Contracts, post-battle Mini Events and faction competitions.

The 24-Hour Faction War

Each map victory counts toward the 24-hour Angels vs Demons race. Eligible players on the winning faction receive 1 Faction Glory item, which can be contributed at the Glory Collector in Giran. Unlike normal PvP kills, this daily race reward is not an Event Medal.

One last thing

WARFRONT is not designed around standing in town waiting. Get onto the battlefield. Even one player taking an undefended position can change where dozens of players respawn a few minutes later. Fight for your faction. Move the frontline. Welcome to WARFRONT.

COMMUNITY

Server Rules

Fight hard, talk trash and build rivalries. Keep real-life abuse, cheating and exploitation out of WARFRONT.

01

Respect other players

Competitive banter is fine. Personal harassment, real-life threats, racism, discrimination, doxxing or targeting someone outside the game is not.

02

Trash talk stays in-game

Clan drama and PvP trash talk are part of Lineage II. Do not turn them into real-life harassment or serious abuse.

03

No cheating

Bots, automation, packet manipulation, exploits or software that provides an unfair advantage are prohibited unless specifically approved by staff.

04

Report bugs

Do not intentionally abuse duplication methods, broken mechanics or unintended interactions. Gains from exploitation may be removed.

05

No RMT

Buying or selling accounts, characters, Adena, equipment or services for real money outside official WARFRONT systems is prohibited.

06

Protect your account

Never share your password. WARFRONT staff will never ask you for it.

07

No staff impersonation

Do not pretend to be a GM, Developer, Moderator or other WARFRONT team member.

08

No server advertising

Do not use WARFRONT channels, member DMs, in-game chat or character names to advertise competing servers or unrelated communities.

THE WARFRONT

Faction Battlefield

The normal WARFRONT map is territory warfare, not team deathmatch. Objectives physically change where the battle happens.

FACTION HQOUTPOSTSMAIN OUTPOSTENEMY HQ
25sNeutral OutpostSolo capture base time
15sEnemy OutpostNeutralisation base time
50sMain OutpostSolo capture base time
25mBattle DurationWARFRONT battle timer

How a normal battle develops

  1. Leave your Headquarters.Both factions begin from protected territory and push toward neutral objectives.
  2. Capture Outposts.Owned Outposts can become forward respawn positions and move your faction closer to the active fight.
  3. Fight for the Main Outpost.The central objective controls the middle phase and prevents the map from becoming a straight rush into the enemy base.
  4. Earn the HQ Assault.When the final phase opens, the enemy Headquarters becomes the decisive objective.
  5. Destroy the enemy HQ.HQ destruction ends the map immediately. If neither HQ falls, PvP performance decides the result when time expires.

Low-population Chaos Mode

After all normal Outposts are owned, if fewer than 6 eligible players are on the map, WARFRONT enters Chaos Mode: a free-for-all where everyone fights independently, valid PvP kills still pay the normal reward, and faction map scores are paused at 0–0. No farming monsters spawn. Once six eligible players are available, a brief protected transition rebalances the teams and resumes regular WARFRONT objectives. If the timer expires during Chaos, the map can end in a draw.

DYNAMIC TERRITORY

Moving Frontline

Capturing an objective does more than add score. It can change where an entire faction returns to battle.

Advance

Secure territory and your faction can establish forward respawn pressure closer to the next objective.

Get pushed back

Lose territory and your effective respawn line can retreat, giving the enemy room to advance.

Small groups matter

A small coordinated group taking an undefended Outpost can change the route and pressure of the larger faction battle.

AFTER EACH WARFRONT BATTLE

Random Mini Events

Each WARFRONT battlefield runs for 25 minutes. When the battle ends, one Mini Event is selected at random from the available event modes. Players take part in the selected event before returning to Giran for the normal intermission. Mini Events are separate from the Main Outpost and do not interrupt the battlefield capture phase.

25-minute WARFRONT battle → random Mini Event → return to Giran. The next event mode is selected after the battle, not triggered by capturing the Main Outpost.

ARENA 1V1

One player faces one opponent in a dedicated arena. A pure test of individual PvP skill.

ARENA 2V2

Two-player teams fight each other. Coordination, target choice and support make the difference.

ARENA 3V3

Three-player teams clash in compact, coordinated PvP fights.

ARENA 5V5

Two teams of five battle in an organised arena match where teamwork is essential.

TVT — Team vs Team

A team-based PvP event. Fight alongside your event teammates against the opposing team.

DEATHMATCH

An elimination-focused PvP event where defeating other players is the objective.

CTF — Capture the Flag

Capture the opposing team’s flag while defending your own. Movement and teamwork matter as much as combat.

CHAOS

A free-for-all battle in a dedicated arena. Every other participant can be an opponent.

KING OF THE HILL

Angels and Demons contest the central control zone on their effective WARFRONT sides, including mercenaries. Holding the objective matters more than chasing kills.

LAST MAN STANDING (LMS)

Last Man Standing: survive to the end of a free-for-all elimination round.

Mini Event rewardsMini Events reward players with Event Medals. See the event information in-game for details.
WARFRONT

Faction Glory — Battle for the Skies

The 24-hour faction race powers a second, persistent competition that changes the atmosphere for everyone.

Eligible members of the winning faction in the 24-hour race earn Faction Glory. Inject it at the Glory Collector in Giran to add to your faction’s total and earn Adena. The NPC shows a live Angels-versus-Demons competition bar.

InfluenceSky
Angels leadNIGHT + DAWN (blue sky)
Equal GloryDAY (neutral sky)
Demons leadNIGHT + DUSK (red sky)
Angels vs DemonsEvery Glory point matters: the sky changes when the lead switches or the totals become tied. No damage, defence or other combat advantage is granted. Injected totals persist; the competition is separate from battlefield map scores.
GRAND OPENING • FACTION BALANCE 2.0

Faction Balance

Faction Balance 2.0 helps Angels and Demons stay competitive by managing recruitment and battlefield entry—not by reducing PvP rewards. Permanent factions remain your identity.

PERMANENT FACTION

Choose your side

The first 10 unique accounts at Grand Opening may choose either permanent faction. After that, recruitment responds immediately to faction population and may temporarily restrict the more populated side.

FAIR RECRUITMENT

Balance from the start

At Grand Opening, recruitment limits joining a faction when too many accounts have already chosen that side. Availability is checked when you try to join, not after a delayed scan.

How faction availability is decided

  • Recently active accounts and total committed faction accounts
  • Eligible online players and historical online faction numbers
  • Equipment strength as a secondary factor, rather than the only measure
First 72 hours: faction transfers
  • Up to 3 free faction transfers per account during the first 72 hours after Grand Opening.
  • The usual 500 Adena fee and 24-hour transfer cooldown are waived during this period.
  • Moving one character changes the permanent faction of all characters on the account.
  • Every transfer must pass population-balance rules; three transfers is a maximum, not a guarantee of access to either side.
After the opening window

Normal faction transfer conditions resume, including 500 Adena and the usual 24-hour cooldown.

ONE CLAN • ONE FACTION

Clan Faction Rules

Clan members remain aligned with the same permanent faction. A clan cannot span both sides, and clan movement must respect faction-balance restrictions.

SAME FACTION

Keep your clan together

Angels join Angel clans; Demons join Demon clans. A member cannot independently switch faction while remaining in a clan.

CLAN LEADER

Clan-wide movement

Only the Clan Leader can initiate a full-clan transfer through the WARFRONT Clan Master in Giran, subject to eligibility checks.

OPENING 72 HOURS

Friends and clans

Clan transfers are supported during the opening transfer window where balance and clan rules allow. Free transfers are limited to three per account.

Clan transfer requirements

  • Clan Level 6 or higher.
  • The leader initiates the move and the entire clan changes faction together.
  • A multi-clan alliance must be left before moving; a solo crest alliance may remain.
  • Transfers to an overpopulated faction can be refused.
BALANCED BATTLES • PLAYER CHOICE

Event Balance

Battlefield entry responds to the number of active participants on each side. When your permanent faction has more fighters, you may volunteer for the other side or queue for your own.

Fair battlefield admission

Smaller battles allow a small numerical difference; larger battles are progressively kept closer to even. Eligible entrants count immediately toward their assigned battlefield side. Players are not forcibly switched during a normal battle.

VOLUNTEER

Fight as a mercenary

Temporarily reinforce the outnumbered battlefield team while keeping your permanent Angels/Demons faction. Battlefield combat, objectives, respawns and support follow your effective team.

WAIT FOR MY FACTION

Join the faction queue

If you prefer your permanent faction, enter the first-in, first-out queue at the WARFRONT teleporter. When a suitable place opens, you are teleported automatically—no confirmation popup.

Queue controls

View or cancel your queue at the teleporter. You can leave it to volunteer as a mercenary if eligible. Queue entries clear when that battlefield finishes.

Mercenary rewards

ACTIVE SERVICEEligible service

At least 5 minutes of genuine mercenary service plus meaningful contribution: valid PvP, objective play or legitimate combat healing/support.

VICTORY BONUSVictory bonus

An additional bonus if your temporary battlefield team wins and you qualified for active service.

Every valid PvP kill still pays

1 base Adena per normal valid PvP kill—regardless of permanent faction population. There are no positive or negative population-based Adena multipliers. Other eligible rewards remain separate.

CLANS

Clan Information

Clan structure, reputation, faction rules and recruitment.

Clan Member Limits

Clans are created at level 5. Main clan capacity is always 20 members. Royal Guard I and II add 3 members each; four Orders of Knights add 3 members each. Fully expanded capacity: 48 members.

Clan Levels & Units

  • Level 6 unlocks Royal Guards.
  • Level 7 unlocks Orders of Knights.
  • Level 8 provides further clan progression. Check the clan NPC for requirements.

Clan Reputation

  • Clan reputation is earned through valid WARFRONT PvP and mutual Clan Wars.

Faction & Recruitment Rules

Angel players join Angel clans; Demon players join Demon clans. Enemy factions cannot share a clan, and alliances are restricted to the same faction. The Clan Recruitment system lets leaders advertise, enable instant recruitment, manage pending applications, and choose region/tags. Clanless players can apply even while the leader is offline.

CLANS

Weekly Giran Clan Siege

Fight other clans for Giran Castle every Sunday.

Every Sunday at 18:00 GMT+0, clans fight for Giran Castle. This is a Clan Siege, not a faction siege, so clans from the same faction can fight each other.

Registration

Registration closes 24 hours before the siege. Late registration is not possible. Normal clan siege rules apply.

Castle Owner Benefits

  • 2% of Adena spent in the WARFRONT GM Shop goes to the castle treasury; the clan leader can collect it.
  • Lord’s Crown: +3% P.Atk / +3% M.Atk while equipped by the current clan leader.
  • Circlet of Giran: +2% P.Atk / +2% M.Atk while equipped by members of the owning clan.
  • Owner clan receives a special gold title colour; leader title becomes Lv. XX LORD.
  • Siege mercenaries can be hired; consult the siege NPC for prices.
Ownership protectionCastle bonuses follow the current owner clan. Leader changes or loss of the castle remove invalid Lord’s Crown ownership and prevent duplication abuse.

Goal: clan prestige, weekly ownership, GM Shop tax income, exclusive combat bonuses and special clan/title appearance. Only one clan can rule Giran.

CLANS

Clan Halls

Five limited Giran Clan Halls for active clans.

WARFRONT has 5 Giran Clan Halls available through the Giran Auctioneer.

Auction & Rent

  • Clan Halls are acquired through the Giran Auctioneer.
  • The normal Lineage II auction and rent rules apply; check the Auctioneer for current costs.

Clan Hall Shop

Each Giran Clan Hall has a limited-stock private shop. Stock refreshes every 2 hours. Only the owning clan can use its private services.

Clan Halls provide a permanent Giran home, cheaper limited supplies, clan prestige and another long-term objective alongside Giran Castle ownership. With only five halls, ownership is deliberately limited.

EVERY DAY • 20:00 GMT+0

Daily Dion Faction Siege

Angels and Demons fight through a staged castle assault. Registration opens four minutes before the siege through the WARFRONT Manager.

1OUTER GATE OUTPOST

Capture it to open the main castle gate.

2INNER OUTPOSTS

Capture both to unlock the final stage.

3THRONE ROOM

Capture it to take castle ownership.

The important twist

Capturing Dion does not end the siege. The new owners immediately become defenders, the opposing faction becomes attackers and another assault begins. Dion can change hands multiple times during the same 30-minute siege. Only the faction controlling the castle when the clock reaches zero wins.

Defender advantages

  • 6-second respawn inside the castle.
  • Castle teleporter access to move outside.
  • 1 Adena every 10 seconds while uncontested in the Throne Room.
  • Throne Room income capped at 100 Adena per siege.
Dion siege rewardThe faction that wins the Daily Dion Siege receives Adena. See the in-game siege information for rewards.
WARFRONT

Weekly Champions in Giran

Four weekly leaderboards recognise the top fighters and map winners from both factions.

Use .weektop to see separate Angels and Demons rankings for PvP kills and map victories. Each week, the leading player in each category is honoured with a character-lookalike display in Giran.

RANKED 1v1 • WEEKLY HERO

WARFRONT 1v1 Olympiad

A ranked 1v1 competition where your weekly Hero result is based on the quality and consistency of your performance, not simply who farms the most matches.

The simple version

Think of your weekly result as a school report worth 1,000 points. Four different categories contribute to that report. Winning matters most, but who you fought, how your gear compares and whether you participated consistently also matter.

40%400 pts

Elo Performance

Your rating performance. Beating stronger opponents is more valuable than repeatedly beating weaker opponents.

25%250 pts

Win / Loss

Rewards consistency. Winning a good proportion of your rated fights matters even if you are not the most active player.

20%200 pts

Gear Performance

Measures how you perform against similarly geared or better-geared opponents so raw equipment is not the entire story.

15%150 pts

Participation

Activity still matters, but it is deliberately the smallest component. Grinding the largest number of matches cannot secure Hero by itself.

EXAMPLE WEEK

How 770 / 1,000 is calculated

This example is intentionally simple. Each category has its own maximum, and your four category scores are added together.

300Elo / 400+200W/L / 250+150Gear / 200+120Activity / 150=770/ 1,000

What does that mean in practice?

  1. Win fights.Your results drive both Elo and Win/Loss performance.
  2. Fight real competition.Beating stronger opposition is more meaningful than repeatedly farming an easy opponent.
  3. Do not rely on gear alone.The Gear Performance component specifically considers the level of competition relative to equipment.
  4. Show up across the week.Participation helps, but only contributes 150 of the 1,000 possible points.

Hero qualification

20 Rated fights5 Wins8 Different opponents3 Separate sessions

Meeting these minimums makes you eligible. It does not guarantee Hero. Every Sunday, the highest-scoring eligible player of each class becomes Hero for the next weekly cycle.

Anti-farm and rated fights

Every match can still happen and be recorded, but WARFRONT separately decides whether it continues to contribute normally to the rated Hero competition. Same-account protection, same-IP protection, repeated-opponent limits, opponent-diversity requirements and multi-session requirements make organised feeding a poor way to win Hero.

Matchmaking and preparation

Matchmaking begins around your own Gear Level and gradually widens if a suitable opponent cannot be found. The widening process is hidden. WARFRONT 1v1 uses your normal server preparation: prepare at the NPC Buffer before registering, then HP, CP and MP are restored before each fight. Once your first rated fight is played, your chosen Olympiad class/subclass is locked for that weekly cycle.

EARN YOUR RAID

Grand Boss Faction Event

Before the Grand Boss fight, event teams are balanced as closely as possible. Temporary event-side assignments do not change anyone’s permanent faction.

PHASE 1

Balanced faction battle

After registration closes, the event assigns temporary teams as evenly as possible. Clanless players from the larger faction are reassigned first; clan groups are preserved when practical, then clan members may be reassigned if needed.

WIN THE BATTLE
PHASE 2

Grand Boss

The losing event side is removed. The victorious side earns the boss encounter and its normal Grand Boss rewards.

DEFEAT THE BOSS
Examples of team balancing

20 Angels / 10 Demons → 15 vs 15; 18 Angels / 0 Demons → 9 vs 9. Examples illustrate the goal; actual eligible players and clan constraints can affect the final assignment.

PLAYER REPUTATION

Recommendations

Your recommendation count is reflected directly in your character title colour.

How the title changes

At 0 recommendations, your title uses its normal colour. As your recommendation count increases, the same title hue smoothly becomes darker across the full range rather than changing in fixed steps.

At 255 recommendations, the title is approximately 40% of its original brightness.

Dynamic reputation display

The effect follows your current recommendation count. As recommendations naturally decay, the title gradually becomes lighter again.

Title colour onlyThis WARFRONT effect changes the character title colour. The normal Interlude recommendation/name-colour behaviour remains intact.
WARFRONT

Progressive equipment shop & economy

Equipment is released in stages across the opening season. Visit the GM Shop in Giran for current stock and prices.

Equipment unlocks

At opening, Low A-grade weapons, all A-grade armour sets and A-grade jewellery are available. Mid A-grade weapons unlock on Day 2, Top A-grade weapons on Day 4, and S-grade equipment on Day 8. New tiers unlock automatically.

Normal & Blessed Epic jewellery

Normal Epic jewellery is available from opening. Blessed upgrades use the matching Normal Epic, Event Medals and Adena while keeping the item’s enchantment. Check the NPC for current requirements.

S-grade Gear Exchange

Exchange eligible S-grade weapons or complete S-grade armour sets using Adena or Donate Coins. Enchantments and unfinished Gear Battle XP are preserved; weapon augmentation is removed. Exchanges are not tied to the shop unlock dates.

Donate Shop & Clan Reputation Feather

The Donate Shop offers consumables and Clan Skill materials. Eligible clan members can also use a Clan Reputation Feather to contribute reputation to their clan. Check the NPCs for available items and costs.

PROGRESSION

Gear Battle XP

Your equipment grows through combat.

WARFRONT starts at Level 80, but progression starts there.

Gear Battle XP develops your equipment through real PvP participation. The gear you fight with becomes stronger because you use it.

+10WeaponsMastery limit
+6ArmorMastery limit
+6JewelryMastery limit

What the interface shows

  • Current equipped item
  • Current Battle Experience
  • Current progression level
  • Equipment mastery status

Eligible equipped weapons, armor and jewelry earn Battle Experience while you participate in PvP. Once an item reaches its WARFRONT mastery limit, its Battle XP progression is complete.

PROGRESSION

WARFRONT Mastery

Your character grows through participation.

MASTERY XP → MASTERY POINTS → PASSIVE SPECIALISATION

Earn up to 25 Mastery Points through active WARFRONT participation. Progression is shared by the character, while every main class and subclass has its own independent saved build.

VANGUARD

HP/CP, P.Def, physical bonuses, critical protection and frontline survivability.

ARCANE

M.Def, MP, magical bonuses, mental/debuff protection and magical survivability.

TACTICIAN

Movement, recovery, general defence, objective progression and battlefield utility.

Mastery Tiers

Tier 1Immediately
Tier 25 points spent
Tier 310 points spent
Tier 415 points spent
Tier 520 points spent

Earning Mastery XP

Valid PvP, battlefield objectives, Main Outpost participation, WARFRONT victories, Faction Sieges, Grand Boss events and selected WARFRONT events all contribute. The system rewards playing the server, not standing in town.

Use the permanent PROGRESSION button to access Gear Battle XP and WARFRONT Mastery. Resetting a class/subclass build does not remove earned Mastery progression.

PROGRESSION

WARFRONT Tattoo

Enchantable long-term character progression.

A long-term enchantable progression item.

The WARFRONT Tattoo increases P.Def, M.Def, P.Atk, M.Atk, Attack Speed, Casting Speed, HP and MP as its enchant level rises.

Safe points: +4 and +8A ★ marks a safe point. If an enchant fails above a safe point, the Tattoo falls back to the latest safe point instead of returning to +0. Example: a failure above +4 returns the Tattoo to +4.
Tattoo progressionEarn Tattoo Shafts through Kamaloka and use them to obtain and enchant your Tattoo. The Tattoo NPC shows current material costs and enchant chances. Maximum enchant level is +10.
20-DAY SEASONS

Battle Pass

A seasonal progression track with daily missions, Free and Premium rewards and character-specific progression.

FREE

Standard Track

Progress the season by completing Battle Pass objectives and claim the standard rewards available at reached levels.

PREMIUM

Premium Track

Unlock the Premium reward track for additional seasonal rewards, including exclusive cosmetic skins. Premium progress belongs to the character that activates it.

How Battle Pass points work

Complete Battle Pass missions during the season to earn points, advance through levels and claim rewards. Mission details and progress are shown in-game.

30 levels · 20 daysEach season has 30 levels over 20 days, with Free and Premium rewards. Premium features exclusive Valkyrie, Beleth and Chaos Agent skins.
INTERLUDE IDENTITY · WARFRONT RULESET

Class Balance

WARFRONT preserves Interlude class identity while balancing skills for fast, repeated faction battles. Different classes retain different strengths. The summaries below reflect the current source and approved October balance changes; individual skill and event restrictions still apply.

Shared tank rules

Phoenix Knight, Hell Knight, Eva’s Templar and Shillien Templar have +5% physical PvP damage with one-handed swords, −30% with bows or daggers and −40% P.Def while wearing robe chest or leggings. Chain Strike pulls a hostile target while equipped with a shield; Frontline Bulwark gives a chance for short-lived defence. Ultimate Defence permits movement with reduced defence bonuses.

Dagger and archer combat

Dagger damage is Gear Score based: ×0.70 at levels 1–4, +0.02 every five levels, capped at ×0.90 at 50. This applies to Blow/Backstab calculations. Heavy armour slows daggers, archers and Tyrants by 25%. Archer auto-attack critical adjustments and Bow family speed changes apply.

Warriors, mages and summoners

Titan Frenzy, Zealot and Guts can be used at any HP and change strength with current HP. Duelist and Grand Khavatari gain active charge tools. Mage PvP criticals use the reworked system. Traditional servitors scale with owner Gear Level; Servitor Heal receives +60% final reuse and Faction Guardian summons are available.

Healing and support

Normal rotating WARFRONT battle healing: Cardinal 40%; Eva’s Saint and Shillien Saint 60%. Cardinal Balance Life and Restore Life retain full strength with longer reuse. These ordinary-healing reductions do not apply to Grand Boss events or castle sieges. Inquisitor adds optional Holy damage. Self Songs and Dances last 90 seconds with 180-second static reuse.

Other class identities

Dominator gains faction-aware Seals and Heart/Honor of Pa’agrio battlefield support. Doomcryer gains Blessing of Victory. Hierophant uses Prophet Force; Maestro has a Battlefield Golem; Fortune Seeker uses Plunder Mark and Dwarven Sabotage.

Bishop / CardinalDuring active WARFRONT battlefield combat, Bishops/Cardinals can earn Adena for eligible healing of teammates. Self-healing, overhealing and Mini Events do not count.
PARTY PvE

WARFRONT Kamaloka

A structured party challenge with different difficulties. Complete runs to earn Tattoo Shafts.

EASY3–4 Players

Smaller-party entry difficulty.

MEDIUM5–8 Players

Built for a more complete coordinated party.

EXTREME9 Players

Full organised-group challenge.

Entry & timer

  • Speak to Vulkus to enter.
  • 24-hour entry cooldown per IP.
  • Party required.
  • 30-minute time limit.

Inside the instance

Kamaloka is not a single-room boss fight. Your group clears multiple rooms and enemies before reaching deeper bosses. Damage, support, survival and time management all matter. Successful Kamaloka runs award Tattoo Shafts only—no Adena completion payout. The existing rolling 24-hour IP cooldown and party-size requirements apply.

QUALITY OF LIFE

Contracts & Commands

Personal objectives and quick-access controls keep WARFRONT systems available without leaving the battlefield.

Battlefield Contracts

Contracts provide individual goals while the faction war continues, including PvP, Outpost captures, enemy neutralisations, victories and other battlefield achievements.

HUD / UIYou can use the commands below directly, but WARFRONT also provides permanent HUD/UI buttons for the most important systems so you do not need to memorise every command.

Commands & UI

.outpostPoints you toward the highest-priority active battlefield objective.
.statOpens the live WARFRONT statistics view.
.contractOpens your current Battlefield Contract and progress.
.blockbuffToggles protection from unwanted external buffs.
/unstuckWARFRONT unstuck utility.
.topOpens the all-time WARFRONT leaderboard.
.weektopOpens the current weekly WARFRONT leaderboard.
.dressmeOpens the DressMe cosmetic/skin system.
.gearxpOpens Gear Battle XP progression.
.masteryOpens WARFRONT Mastery and your current class/subclass build.
.hudHides or restores the custom WARFRONT battlefield HUD and server UI text.
SUPPORT WARFRONTVote for us and help the community grow.
L2NetworkVote for L2WARFRONT.COM
Official server-list voting links
Ready for the battlefield?

Choose your side and enter the Warfront.

\n